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2D training Projects

3D training Projects



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Airplane project on Maya

Airplane render
This airplane model render was made with Arnold Renderer in Maya

Airplane wireframe view
The project aimed to assimilate the basics of Maya (modeling, UV unfolding, texturing)

Airplane lighting
A three-point lighting setup was used
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Still-life project on Maya (+ Photoshop)

Still-life original picture
The aim is to attempt to reproduce in 3D a still life of an everyday scene. Here's a photo on my living room table

First Maya composition
Objects were modeled and textures/materials applied. It appears very complicated to render reflections on glass

Reflection pass on Maya
Rendering a reflection pass on glass objects with Arnold Renderer and special HDRI for final compositing

Final compositing with Photoshop
Renders are exported in .exr format, the reflection pass is replaced by the one specially made for the occasion
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House with swimming pool project on Maya

Home exterior view 1
A global modeling, texturing and lighting project. Renders are made with Arnold Renderer for Maya

Home exterior view 2
With the exception of the house windows, which were part of an asset bank given during the course, everything was hand-modeled

Home interior view
This also includes the table, bench, chairs and sofa

Exterior POV viewport
Maya viewport of exterior the house

Interior POV viewport
Maya viewport of the interior the house

Sofa
Modeling the sofa and its cushions
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Wacky Races car project on Maya

Car back view
The model chosen is the gangsters' 'Roaring Plenty' car

Car front view
The model was fully modeled with Maya

Car top view
Renders are made with Arnold Renderer

Wireframe in viewport
Here is a wireframe view of the car

Car lighting
As for the airplane, a three-point lighting setup was used

Use of the toon shader
As a bonus, the toon shader has been used to get closer to the cartoon visuals
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Wacky Races character project on Maya

Clyde 1
The character of Clyde, leader of the gangsters, has been modeled to match the car

Clyde 2
Here's a view with the wireframe on Maya

Clyde 3
The typeface is presented in T-pose, the rig has not been made
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Candle project on Blender

Candle render
Model made on Blender, rendered using Cycles

Candle Blender viewport
Model in Blender viewport

Candle scene set-up
Set up of a scene to present the object on Blender

Final render 1
An attempt at warm rendering

Final render 2
In a minimalist context
Figurine project on Zbrush

Hello Kitty result
Render obtained on Zbrush after applying materials

Hello Kitty view 1
This project was an introduction to the Zbrush interface

Hello Kitty view 2
The aim was to become familiar with the creation of subtools

Hello Kitty view 3
While respecting a harmony of shapes
Flashlight project on Zbrush

Flashlight low poly
The flashlight model was made with Zbrush

Flashlight high poly
The high-poly version is created before exporting the model and its UVs to Subtance Painter

Flashlight Substance Painter 1
Textures were created with Substance Painter

Flashlight Substance Painter 2
The aim was to give the flashlight a worn appearance

Flashlight render
A quick setup was realized with Blender, rendered with Cycles
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